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Transparent object from Maya

Discussion in 'Formats & External Tools' started by joacoerazo_legacy, May 8, 2006.

  1. joacoerazo_legacy

    joacoerazo_legacy

    Joined:
    Apr 5, 2006
    Posts:
    214
    Can I use a transparent object from Maya, in order to make it Invisible in Unity?

    If yes, wich material works (Lambert, blinn,..)

    Thank you in advance
     
  2. aaronsullivan

    aaronsullivan

    Joined:
    Nov 10, 2005
    Posts:
    986
    Is there any reason you can't just make an empty GameObject right in Unity?
     
  3. joacoerazo_legacy

    joacoerazo_legacy

    Joined:
    Apr 5, 2006
    Posts:
    214
    Hi Aaron,

    This is ok when you want a simple object, but, if you want many of them or is easy to build it within Maya, you want that feature in the engine.
    I want to ad many object on a larger scene and I don't have so many time to do it in Unity (Maybe 3 or 4 hours) In Maya takes me a few minutes.

    Or there is a way to make invisible an object and mantain its properties (Mesh collider)?

    Thank you in advance,
     
  4. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
    You can simply remove the MeshRenderer component or use layers.
     
  5. joacoerazo_legacy

    joacoerazo_legacy

    Joined:
    Apr 5, 2006
    Posts:
    214
    Thank you Joachim I will try it