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Transparent Diffuse on Render Texture not working.

Discussion in 'Shaders' started by Velcrohead, Aug 25, 2016.

  1. Velcrohead

    Velcrohead

    Joined:
    Apr 26, 2014
    Posts:
    72
    Hi all,

    I have some quads in my scene that have the legacy Transparent / Diffuse shader on them.

    I'm then rendering these to a render texture, to be displayed on screen.

    The issue being - none of the quads are actually rendered into the render texture. If I change the shader to be any of the sprite shaders, they work fine.

    However, it's quite important that these do not behave like sprites & have a diffuse material instead. I've played around with a number of blend settings on the shader (downloaded and edited from the Unity downloads page). I've had marginal amounts of success, but really.. I have no idea with shaders!

    If anyone could point me in the right direction / let me know what blend settings to use, I would be incredibly grateful!

    Thanks in advance,
    Matt
     
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