Fairly new at Unity so I might be missing something here, I have a transparency issue that's driving me a bit batty I want to fade objects into the scene, so I picked the default Transparent / Diffuse shader and scripted alpha value, but when the objects move and intersect their visibility keeps popping in and out randomly, even when alpha = 1. I attached two sample images, just by moving the cube to the left it falls mostly out of view. I tried some custom shaders from here which is pretty much what I want to do, but with no luck. help much appreciated. thanks!