Search Unity

Transparency issue on GameObjects and Smoke

Discussion in 'General Graphics' started by FiveFingerStudios, Jul 29, 2019.

  1. FiveFingerStudios

    FiveFingerStudios

    Joined:
    Apr 22, 2016
    Posts:
    510
    Im noticing that when smoke goes in front of any GameObject that is using the standard shader set to transparency, it doesn't show correctly. As you can see I the video, it shoes up in the middle of the smoke as black.

    The smoke is made of a simple particle effect that uses quads and transparency as well.

    Any help or advise would be appreciated.

    Video of the issue