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Translucency is not working when using VFX Graph + Shader Graph

Discussion in 'High Definition Render Pipeline' started by DuvE, Mar 22, 2021.

  1. DuvE

    DuvE

    Joined:
    May 22, 2016
    Posts:
    169
    I wonder if this is a bug? When I use regular lit mesh output without custom SG and select it to be translucent, it works fine. But when I create a shader graph for the VFX graph and set it to translucent, it doesn't work at all. Maybe this is because of the new Stack in Shader Graph, but I picked both HDRP and Visual Effect as my active targets.

    PS: I'm using Unity 2020.3.0f1
     

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  2. Feirun1

    Feirun1

    Joined:
    Nov 6, 2016
    Posts:
    4
    Im having the same problem.