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Translating a 100 lumen vray light into Unity(no baking)

Discussion in 'General Discussion' started by Muteking, Nov 12, 2018.

  1. Muteking

    Muteking

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    If I needed to export a vray light that has 100 lumen from 3dsmax to Unity, so that they match perfectly, what should be the way?
     
  2. Tzan

    Tzan

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  3. Kiwasi

    Kiwasi

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    Both programs have different lighting models, so you are going to have a hard time getting it exactly right. With enough tweaking you might be able to fool my programmer eyes. But its likely an artist will be able to pick differences no matter what you do.
     
  4. IgnisIncendio

    IgnisIncendio

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    Unity's built-in renderer doesn't use physical light units. Its new HDRP renderer does though, with lumens support, but it's in preview.
     
  5. Muteking

    Muteking

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    I still really didn't find any precise information with Google. I'm just assuming that Unity has it's own light unit scale which doesn't correspond to anything (why in the world?). So the question remains. How can I mimic a simple light in Unity, exporting it from Max? By eye? With an equation?
     
  6. Antypodish

    Antypodish

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    I suppose Unity purpose was mainly as a game engine.
    Not a photography software.
    Therefore real light intensity is not important.
    More of artistic feeling.
     
  7. KEngelstoft

    KEngelstoft

    Unity Technologies

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    You found an old post from me, now it should be possible using the HD render pipeline.
     
    Antypodish likes this.
  8. Antypodish

    Antypodish

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    Well yep from 2016. But that was the closest answer I could find.

    Thx for update however.
     
  9. Tzan

    Tzan

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