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[transitions] stop 0 frame being the end frame

Discussion in 'Animation' started by pcharmoille, Jul 8, 2014.

  1. pcharmoille

    pcharmoille

    Joined:
    Jan 16, 2014
    Posts:
    15
    As far I can see all my transitions starts at 0:01, the frame 0:00 copying the end frame. I would like this to not be the case in my project :

    My Object : A crane

    Animations/state (Animations are not looped) :
    1. the hook goes down and up / grab
    2. the crane rotate left / rotate_left
    3. the crane rotate right / rotate_right
    Transitions 1 to 2 and 1 to 3 are bugged. Let's look at the crane rotation. It should be :

    1. grab -> rotation stay the same : 0°
    2. First rotation key : 0°
    3. rotation -> +/- 45°
    But instead, as the first frame copy the keys from the last frame, it is :

    1. +/- 45°
    2. grab -> rotation stay the same : +/-45°
    3. First rotation key : 0° : GLITCH
    4. rotation -> +/- 45°


    Thanks for any advice.

    Edit : animations loop state
     
    Last edited: Jul 8, 2014