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Transitions are not considering tangents.

Discussion in 'Animation' started by LOGames, Jan 7, 2019.

  1. LOGames


    Sep 4, 2016
    Hey Folks, I'm having an issue with tangents and transitions.

    I've set the scale tangents on the head to constant for the idle, jump and fall animations. Scaled up for the jump and default for the idle, fall. What I expected to happen was the head would instantly pop to the full scale when jumping and then pop back to normal scale when starting to fall. What does happen is the scale is blended through the transition despite the tangents being constant.

    So, is there any way to have the transitions respect the tangents through the transition?

    I know I can set the transition duration to 0 but then none of the other elements will blend, which I do like. I won't actually be doing this for the jump, this was just an easy way to show the issue.