Search Unity

Transition interruption source

Discussion in 'Animation' started by Atmey, Mar 8, 2015.

  1. Atmey

    Atmey

    Joined:
    Nov 3, 2012
    Posts:
    88
    I ended with an output I really like playing with interruption source (with some issues):

    (I set the transition duration longer so I see it more clearly)
    Crouching -> idle -> walking.
    Case: 1: (default) all set to current state
    Output: PC moving forward while still raising from crouch and legs not moving

    Wanted outcome: PC moving while still raising and legs moving
    Case: 2: (default) all set to next to current state
    Output: As desired, but weird interactions, some transitions are longer than intended, and some start from strange offset.

    When to use which, what is the difference between them? Is there a tutorial I missed?