Search Unity

TransformSceneHandle how get transform.forward?

Discussion in 'Animation' started by dreamerflyer, Jan 10, 2019.

  1. dreamerflyer

    dreamerflyer

    Joined:
    Jun 11, 2011
    Posts:
    927
    Code (CSharp):
    1.     Vector3 dir1 = m_Bones[0].GetPosition(stream) - m_Bones[1].GetPosition(stream);
    2.                 Vector3 dir2 = m_Bones[2].GetPosition(stream) - m_Bones[1].GetPosition(stream);
    3.             Vector3 dirX = Vector3.forward;//m_Bones[1].forward
    4.                 float angle = Vector3.SignedAngle(dir1, dir2, dirX);
    I want to lock bone rotation,but how can get the transfor local forward vector?
     
  2. RockerLuo

    RockerLuo

    Joined:
    May 27, 2017
    Posts:
    1
    to get bone forward, you can get rotation of bone, and multiply Vector3.forward
     
    dreamerflyer likes this.