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Transforming voxels with Dual Contouring

Discussion in 'World Building' started by F41th, Feb 19, 2019.

  1. F41th

    F41th

    Joined:
    Feb 14, 2019
    Posts:
    1
    Hi folks!!

    I'm using a modified version of the Fast Noise SIMD 3d cave generation (
    ) to produce voxel map data for a rpg that is going to be mostly based in an underground cave&dungeon setting. I'm looking for a way to easyly implement the marching cube algorythm or the dual contouring to those voxels to make the game environment. I have investigated several ways to reach my goal, right now i'm thinking about purchasing the code from Voxeland and applying it to my voxel map, but I'm pretty sure this is going to be tedious considering my c# level and I'm pretty sure there might be a simpler way. Could you advise me about my best options?

    Sorry for my english, i'm french and usually not writing in that language.
    Thanks a lot for your help!!

    F41th
     
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723