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TransformEx - Size and Position GameObjects using real units of measurement. Made with VR in mind!

Discussion in 'Assets and Asset Store' started by DarkAkuma, May 9, 2016.

  1. DarkAkuma

    DarkAkuma

    Joined:
    Nov 28, 2013
    Posts:
    33
    TransformEx-logo.png

    Asset Store Page

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    Hello. I've been a developer in the VR community for a couple years. Through my experience and friendships with other VR developers I think have come to know what tools might be helpful to some newer developers trying start out in VR. I came up with TransformEx as one of the most essentials VR tools among the top of my list.

    In VR, the scale of objects in your scenes matters a lot more than in tradition screen games. An every day item that you may see often in the real world will immediately break immersion if its to large or small in VR. Common things like doors, cups, seats, etc. My asset helps make setting the size of such objects easy.

    TransformEx does that by bringing the units of measurement we use in the real world into Unity. A standard is that 1 Unity unit in world space is considered 1 meter, but that's confusing and unnatural for those of us who don't use the metric system. So TransformEx provides the ability to set both the size and the position of a GameObject using Inches/Feet among others.

    TransformEx replaces the normal Transform component, but does so in a way to try and keep it as familiar looking as possible while providing access to options to set world positions and mesh size. For coders, the Transform class has been extended to allow any run time size/position changes if needed.

    Of course, while I made this for VR, its not limited to VR! But I think it should be in every VR developers tool kit! =)

    TransformEx-SS1.png

    TransformEx-SS2.png
     
    Last edited: May 9, 2016