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TransformAccess should allow access to world and local matrix

Discussion in 'Entity Component System' started by jsestini, Aug 4, 2018.

  1. jsestini

    jsestini

    Joined:
    May 15, 2017
    Posts:
    4
    I'm transitioning a classic GameObject system to ECS. TransformAccess is a great class, but I'd like to be able to get to Transform.localToWorldMatrix so I can update TransformMatrix component data directly
     
    relativegames likes this.