So in 2017 I hit a case where transform syncing would abruptly skyrocket at a certain threshold. I filed a bug report for it 985751. But in 2018 while the behaviour is still there, it takes a good number more rigidbodies to trigger. On my system I hit it at right around 5000. So I'm curious if this is just the new norm when not using the job system. Which I could kind of see making sense in a way. Also I seem to remember a post about this somewhere, but can someone confirm that when updating rigidbodies via the job system we should have auto sync transforms off?