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Transform sorting order

Discussion in '2020.1 Beta' started by palex-nx, Dec 16, 2019.

  1. palex-nx


    Jul 23, 2018
    2020 is very soon so I decided to check the alpha by coding a simple pvp card game. In that game player have 6 cards on hand and I implemeted this via transform order. But when I place my player's hand prefab into scene, the transform order breaks and there's no way to chage it.

    In the scene hierachy looks like this (this is obviously not how I designed this hierarchy initially):

    Code (CSharp):
    1. Player (instance of prefab "player")
    2.   Hand (instance of prefab "hand")
    3.     Card_1 (instance of prefab "card")
    4.     Card_4 (instance of prefab "card")
    5.     Card_5 (instance of prefab "card")
    6.     Card_3 (instance of prefab "card")
    7.     Card_2 (instance of prefab "card")
    8.     Card_6 (instance of prefab "card")
    If I try to reorder them as they should be, Unity (expected behaviour) says "Can't restructure prefab instance". But when I click "Open Prefab", I see same broken order and I can easily fix it. But after switching out of prefab mode, the structure gets broken again... I have Auto Save in prefab mode checked, if it matters.

    I don't know, how to fix that? Thanks for any help or advice!
  2. LeonhardP


    Unity Technologies

    Jul 4, 2016
    Could you please submit a bug report with a reproduction project for this issue if this is still happening?