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Bug Transform 'Rig' not found in HumanDescription.

Discussion in 'Animation Rigging' started by SamohtVII, Feb 7, 2023.

  1. SamohtVII

    SamohtVII

    Joined:
    Jun 30, 2014
    Posts:
    355
    I have set up a humanoid character that has a nice animation state going with walking and running. I am now trying to build on the rig I had in place but I can't add or remove anything without this error appearing.

    Code (CSharp):
    1. Transform 'Rig' not found in HumanDescription.
    Code (CSharp):
    1. InvalidOperationException: The PropertyStreamHandle cannot be resolved.
    2. UnityEngine.Animations.PropertyStreamHandle.CheckIsValidAndResolve (UnityEngine.Animations.AnimationStream& stream) (at <470324f39b8e438388139f7de0e49285>:0)
    3. UnityEngine.Animations.PropertyStreamHandle.GetFloat (UnityEngine.Animations.AnimationStream stream) (at <470324f39b8e438388139f7de0e49285>:0)
    4. UnityEngine.Animations.Rigging.FloatProperty.Get (UnityEngine.Animations.AnimationStream stream) (at Library/PackageCache/com.unity.animation.rigging@1.2.0/Runtime/AnimationJobs/IAnimatableProperty.cs:168)
    5. UnityEngine.Animations.Rigging.MultiAimConstraintJob.ProcessAnimation (UnityEngine.Animations.AnimationStream stream) (at Library/PackageCache/com.unity.animation.rigging@1.2.0/Runtime/AnimationJobs/MultiAimConstraintJob.cs:105)
    6. UnityEngine.Animations.ProcessAnimationJobStruct`1[T].Execute (T& data, System.IntPtr animationStreamPtr, System.IntPtr methodIndex, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at <470324f39b8e438388139f7de0e49285>:0)
    7.  
    I'm stuck unable to continue with my rig until this is fixed. If I ctrl + Z everything I can get it to work again.
    It's stuck in a place where it works if I don't touch anything.

    Broken1.PNG

    upload_2023-2-7_14-39-39.png
     
  2. abdolblack1374

    abdolblack1374

    Joined:
    Dec 23, 2022
    Posts:
    1
    in hierarchy rename Rig to rig it will work kind of stupid but it does