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Question Transform RGB output

Discussion in 'Shader Graph' started by syverapt, Dec 14, 2020.

  1. syverapt

    syverapt

    Joined:
    Sep 28, 2020
    Posts:
    14
    Hi there

    I'm using a flipbook texture for a smoke shader. I need to give the smoke a random rotation. Therefore, I need to take the output from the flipbook and rotate that, instead of rotating a Texture2D. I don't understand how to do it. Can anyone help me?

    Image might explain why I can't use the normal method of simply plugging the texture into a Sample Texture 2D with a Rotate node applied..
     

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