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Transform offsets rotation is all wrong

Discussion in 'Timeline' started by oxysofts, May 22, 2021.

  1. oxysofts

    oxysofts

    Joined:
    Dec 17, 2015
    Posts:
    124
    Whether I set Apply Transform Offsets or Apply Scene Offsets, so long as there is an initial rotation I get completely incorrect results.

    Here is a simple example to illustrate the problem...

    upload_2021-5-22_2-48-14.png
    • Offset rotation = (25, 0, 0)
    • Animation clip ends on rotation = (0, 45, 0)

    Desired result:
    upload_2021-5-22_2-47-10.png

    Actual result:
    upload_2021-5-22_2-49-46.png


    Unfortunately, I fear that this is working as intended, since it looks the same as rotating in the scene view with the gizmo set to local-space. How can I change the behavior so it rotates in world-space? The current behavior is not very useful to me. Thanks!
     
    Last edited: May 22, 2021