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Question Transform locked - Rigbuilder

Discussion in 'Animation Rigging' started by Merkuu, Nov 11, 2020.

  1. Merkuu

    Merkuu

    Joined:
    Dec 24, 2019
    Posts:
    2
    Good evening all,

    We currently have an issue whereby we are not able to adjust the transform of our prefab character with Rig Builder component being present on said prefab.

    We need to be able to use the transform for this prefab as we use a NetworkTransform for our mutiplayer. Everything seems to work correctly in regards to the animation and the rigging, although we are not able to adjust the transform of the prefab during play as it is locked in position. Note: Chracter movement still works correctly locally, we just cannot adjust the transform values manually in the inspector / scene view.

    - Disabling the Rig Builder component allows us to move the character and also get rid of the 'Binding Warning' shown below.

    - Applying root motion allows for the Transform to be altered but breaks a lot of other factors.

    Any help would be greatly appreciated as I am still finding my feet in the world of rigging/animation!

    Inspector veiw of prefab in question during play:

    upload_2020-11-11_22-32-17.png

    Unable to move our character:
    upload_2020-11-11_22-32-31.png
     
  2. Merkuu

    Merkuu

    Joined:
    Dec 24, 2019
    Posts:
    2
    For anyone that ran into this issue, it was resolved by moving the constrainted object into a folder so that it was a child object. Looks like there was an issue when constraining any direct children.
     
    ChexStudios and anycolourulike like this.