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Transform Handles Are Invisible, Can't Move Objects In Editor

Discussion in 'Immediate Mode GUI (IMGUI)' started by iEpic, Jun 30, 2014.

  1. iEpic

    iEpic

    Joined:
    Sep 29, 2013
    Posts:
    119
    For some reason when I click on some of my 2D objects there are no transform handles visible and the only way I can move the objects is by editing the inspector values.
    What could be causing this??
     
  2. Dantus

    Dantus

    Joined:
    Oct 21, 2009
    Posts:
    5,667
  3. iEpic

    iEpic

    Joined:
    Sep 29, 2013
    Posts:
    119
    Thanks for the help. I just checked the Gizmos and UISprite was unchecked some how. Now I can move the object in the scene view by clicking and dragging like normal. Thanks!
    Screen Shot 2014-06-30 at 2.24.05 AM.png
     
  4. JEsteras

    JEsteras

    Joined:
    Dec 28, 2015
    Posts:
    5
    In my case I don't see the UISprite option in my Gizmos pull-down menu...any idea how can I resolve my problem?
     
    JMcGregor likes this.
  5. arybak89

    arybak89

    Joined:
    Nov 27, 2017
    Posts:
    9
    I'm having the same issue as JEsteras, no UISprite option in my Gizmos. I also can't see the handles on the reflection probes bounding box. Any help would be appreciated.
     
  6. timmccune

    timmccune

    Joined:
    Sep 27, 2018
    Posts:
    2
    My transform handles are present on all my 2d game objects but the ones that have a child game object that has a 2d circle collider attached. If I disable the child game object, with the 2d circle collider, the transform handles appear. Is there any other way to get the transform handles to appear, without disabling the child game object?