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transform-handle behaving a little weird and unstable..

Discussion in 'Editor & General Support' started by robertseadog, Aug 17, 2005.

  1. robertseadog

    robertseadog

    Joined:
    Jul 23, 2005
    Posts:
    374
    I just wanted to say that the transform (rotate,scale etc) handle in the unity viewport behaves a little shaky at times, and doesn't really give one a steady uniform change, it rather jumps and sometimes it even gets reversed! Im not sure if you have previous knowledge of this, but it does give one's hand a battle when it comes to simple things like scaling a model for instance.

    I'll post a bug rapport in the morning ;)
     
  2. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
    Thanks for the hint.
    There was a bug when using the center scale handle, where it would sometimes do big jumps in the scale.

    It is fixed now and will be in Unity 1.1 RC1
     
  3. robertseadog

    robertseadog

    Joined:
    Jul 23, 2005
    Posts:
    374
    Good work, it's important to have all the main things in order I think. Adds to the completeness of the product..
     
  4. dan

    dan

    Joined:
    Jul 22, 2005
    Posts:
    151
    Wow, I experienced that problem, but I figured it was my crappy mouse.