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transform gizmo still ignores depth

Discussion in '5.5 Beta' started by laurentlavigne, Aug 30, 2016.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    2,524
    I don't understand how the entire editor gets improvement, even selection highlight has a new outline look that's z-sorted, all gizmos are z-sorted and yet the transform gizmo, probably the one that needs z-sorting the most still gives no depth cue!! Can someone explain why that is because if there is a benefit to it I'd like to know.
     

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    MrEsquire likes this.
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    1,909
    Hi laurentlavigne,
    In general, tooling in the sceneview is something being looked into. Not only depth testing, but overall usability. If you have a specific request, please use the feedback site.

    https://feedback.unity3d.com
     
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