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Transform.eulerAngles breaks root motion

Discussion in 'Animation' started by GenOli, Dec 22, 2014.

  1. GenOli

    GenOli

    Joined:
    Apr 21, 2013
    Posts:
    139
    Is there any way to rotate/add rotation via script without breaking root motion?

    My script uses (eg:) transform.eulerangles = angle.
     
  2. Mecanim-Dev

    Mecanim-Dev

    Unity Technologies

    Joined:
    Nov 26, 2012
    Posts:
    1,675