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Third Party Transferring host after host disconnects... in Unity Networking or Photon

Discussion in 'Multiplayer' started by Evan-Greenwood, Jan 9, 2012.

  1. Evan-Greenwood

    Evan-Greenwood

    Joined:
    Aug 6, 2008
    Posts:
    98
    I'm trying to build a multiplayer game in Unity where players are able to drop in and out of a game...

    Is this possible without a dedicated host? Could, after a host leaves or disconnects, a new host be chosen and the other players synchronize with it?

    I read something about Photon having something like a "host transfer" feature. Would this solve the problem?

    Any suggestions?