Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Transfer viewer profile to own iOS VR app

Discussion in 'AR/VR (XR) Discussion' started by jqhan, Aug 9, 2016.

  1. jqhan

    jqhan

    Joined:
    Mar 28, 2016
    Posts:
    2
    I've managed to calibrate my iPhone to work well in my google cardboard headset by using the "Cardboard" app from Google. https://vr.google.com/cardboard/viewerprofilegenerator/ I can run the demo apps without any problems, I don't see double etc. However, the calibration doesn't apply to my own VR app. Why are the calibration settings not connected to it? I don't think I've set up the VR environment in Unity wrong because I did the same calibration for an Android phone and everything worked fine.
     
  2. odival

    odival

    Joined:
    Jun 11, 2014
    Posts:
    57
    I'm having the exact same problem, couldnt find a solution yet =|