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Trail Renderer Rotation

Discussion in '2D' started by Thril3r, Feb 13, 2014.

  1. Thril3r

    Thril3r

    Joined:
    Dec 6, 2013
    Posts:
    19
  2. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    No there isn't. But you can make the color alpha 0, for the first part or make it smaller at the start so there's at least that softer look, or failing that try the unity linerenderer, which behaves pretty similar with a little code on your part...
     
  3. Saikobooru

    Saikobooru

    Joined:
    Oct 30, 2012
    Posts:
    31
    Alternatively, couldn't you place the trail renderer on an empty gameobject that rotates the amount you wish when jumping/falling?
     
  4. Thril3r

    Thril3r

    Joined:
    Dec 6, 2013
    Posts:
    19
    I tried with alpha color 0 and now looks a little better thx.

    I already have the trail renderer on an empty game object but the object doesn't rotate, every time it stays at 0.