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Trail Renderer rendering problem

Discussion in 'General Graphics' started by beatdesign, Jun 7, 2020.

  1. beatdesign

    beatdesign

    Joined:
    Apr 3, 2015
    Posts:
    137
    Hi,
    every time I try to use a trail renderer attached to an object that is performing a closed curved path (like a circle), I always ended up with some glitches in the trails, if I use Alignement: TransformZ, like if the Z axis is affected by a Gimbal lock problem, and suddently the Z axis flips by 180.
    See attached images.
    Is there a way to get around this?
    Trail03.jpg
    Trail02.jpg
    Trail00.jpg
    Trail01.jpg
     
  2. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    Last edited: Jun 7, 2020
    beatdesign likes this.
  3. beatdesign

    beatdesign

    Joined:
    Apr 3, 2015
    Posts:
    137
    Up!
    If nobody vote for this in the issue tracker.. wht is your solution for this? Using 3rd part plugins?