Search Unity

Trail Renderer Not at all accurate.

Discussion in 'Editor & General Support' started by Major-Idea, Jun 17, 2013.

  1. Major-Idea

    Major-Idea

    Joined:
    Jul 26, 2012
    Posts:
    12
    Hi all. I'm trying to create an effect where a line is generated behind a flying object. Something that would look like this:

    [video=youtube_share;_24FQrWv5vQ]http://youtu.be/_24FQrWv5vQ?t=17s

    Sounds like the perfect job for the trail renderer, right? The problem is, even with Min Vertex Distance at 0, my character, moving at about the same speed as i the video, seems to be moving faster than what the trail renderer can keep up with, so from the camera's perspective I see what it looks like a straight line twitching like crazy.

    Any idea why it won't be accurate enough or how it could be?

    Thanks.