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Trail Renderer and VR cameras

Discussion in 'AR/VR (XR) Discussion' started by 82ross, Dec 16, 2015.

  1. 82ross

    82ross

    Joined:
    Dec 9, 2015
    Posts:
    4
    Morning,

    Ive had a trail renderer attached to a simple mesh constantly in motion and recently enabled VR mode (DK2) in unity 5.3. Ive just noticed that in editor VR mode my trail renderer seems to be originating from the median position between each eyes view, so looks incorrect in both eyes.

    Is there any information available for this I can read up on? I know trail renderer may not be the best method but it was easy to add. Any efficient alternatives like particle systems if this isnt fixable?

    Thanks

    Edit: I have moved to a particle based trail for the time being. Last time I tried that I couldn't get it to world in Simulation Space - World. . . .helps if you press apply on your prefab.....:confused:

    What's your personal preferences for trails? Trail renderer or particle systems?
     
    Last edited: Dec 16, 2015
  2. Capn_Andy

    Capn_Andy

    Joined:
    Nov 20, 2013
    Posts:
    80
    Bug number is 754068. Got an update from Unity saying:

    "Just as an update, we seem to have isolated the affecting code and are working on a solution now."

    Was also posted about a few times in the 5.3 beta forums but wasn't addressed :(
     
    JonDadley likes this.
  3. JonDadley

    JonDadley

    Joined:
    Sep 2, 2013
    Posts:
    139
    I've also noticed this issue - good to see Unity are looking into it
     
  4. jimbodean

    jimbodean

    Joined:
    May 29, 2014
    Posts:
    5
    Same issue here.. so is the particle system the only/best workaround for now? also do you have a link to the issue? either I'm totally missing something, or the issue tracker doesn't let you search by bug number, or it's no longer in the system. I'd love to vote on and track it.