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Trail & Particles Improvements

Discussion in '5.5 Beta' started by Ziboo, Oct 13, 2016.

  1. Ziboo

    Ziboo

    Joined:
    Aug 30, 2011
    Posts:
    356
    Hi guys,

    First of all, thanks for updating the trail renderer and shuriken, it needed some love :)

    Couple of improvements I wish we could have

    Trail Renderer
    1. Trail look very weird when seen at "tangent" angle (see screenshot), with alignement View or Local.
      upload_2016-10-12_22-21-44.png
    2. Why not use the default curve editor ? Right now, we can't use presets, I think it's a downgrade compare to the basic curve editor...

    Particles System
    1. Would it be possible to have events ? Something like:
      OnParticleEmited
      OnParticleDied
      OnParticleCollied

      Sometime you want to control particles via scripts, but doing it in the Update is not very optimized, having events would be useful.

    2. Does the Trail module could have a curve for width over lifetime option like trail renderer ?

    3. I'm very happy with the new "Random Color" option for Start Color. the thing is gradient can only have 8 differents colors... I don't know if it is a specific limitation, but maybe we could just have an array of colors for this case and not use the gradient ? Or having two options "Random Color on Gradient" , "Random Color in Array" ?

    Thanks
     
  2. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    Thanks for the suggestions. We will discuss them internally and see if we can make some improvements.

    Regarding the particle events, this has been raised before, and is already on our roadmap.

    Best regards,