I recently tried a game that asked permission to track nearby headsets (Quantaar is the game name), I'm assuming this is for local multiplayer. Is it possible to do this using Unity? If so, what information can be shared between headsets? And what key words would be used to find more information in the docs? I'm interested in creating a local multiplayer only VR game (as much as I realise this would limit the audience) and wondering if this would be a good way to go about it.