1) In my scene, I created a simple timeline with two tracks (Activation and Animation) 2) The actor is in a random (default) position in the scene. 3) In timeline, I select the animation clip and move it to a desired position using motion offsets. 4) When I hit timeline play button, it plays the animation on the desired (offsetted) position. 5) When I save the scene and hit the Unity play button, it plays the animation in the default actor position as if I didn't apply motion offsets! Why?