Search Unity

  1. Click here to see what's on sale for the "Best of Super Sale" on the Asset Store
    Dismiss Notice
  2. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

TOZ Interior Mapping

Discussion in 'Assets and Asset Store' started by aubergine, Apr 16, 2015.

  1. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    Description:
    Interior mapping for Unity 5.x
    This shader uses cubemaps to create the illusion of windowed offices or interior spaces, without the need for interior mesh details.

    Includes the following versions;
    Unlit (Casts shadows) (For Mobile or distant objects)
    Standard (Diffuse, Bumpmapped, Window Reflections) (High quality)

    This pack is the Unity 5.x version for Aubergines Interior Mapping pack. It includes all the shaders from previous version all re-written, bug fixed and further optimised for Unity 5.

    Assetstore Link:
    Buy from ASSETSTORE
    Buy from TOZTAS.com

    Web Demos:
    Demo1

    01.jpg 02.jpg 03.jpg interior1.jpg
     
    Last edited: Nov 16, 2016
  2. Ducahl

    Ducahl

    Joined:
    Dec 9, 2014
    Posts:
    20
    Aubergine provides great support, and the product is solid. This shader is being used in my project extensively and really brings our buildings to life.

    I highly recommend this product to anyone making a game with buildings, period.
     
  3. imtrobin

    imtrobin

    Joined:
    Nov 30, 2009
    Posts:
    1,548
    What's the difference between this and your old v4 shader?
     
  4. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    Thank you Ducahl, i wish you success with your Playstation & XBox title.

    There are many;
    1- This one works in object space instead world space.
    2- This one has 2 shaders only, Standard and Unlit.
    3- This one has reflections on unlit windows only, lit windows do not reflect.
    4- And finally, this one is made and optimised to work on Unity 5.x.
     
  5. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    Mister-D likes this.
  6. StaffanEk

    StaffanEk

    Joined:
    Jul 13, 2012
    Posts:
    380
    When you are using the word soon, what frame of reference are you using?
     
  7. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    What are you talking about? i dont understand.
     
  8. StaffanEk

    StaffanEk

    Joined:
    Jul 13, 2012
    Posts:
    380
    Ctrl+f soon
     
  9. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    Ah that one, totally forgot. Well then, i will pack up a webgl demo this weekend and let you know.
     
  10. StaffanEk

    StaffanEk

    Joined:
    Jul 13, 2012
    Posts:
    380
    Could this effect work on windows that aren't aligned with the cardinal world axis? All the examples of interior mapping have surfaces limited to cardinal axis only.
     
  11. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    I edited this effect to work in object space after many people asked for it, it Works.
     
  12. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    Celebrating my 10th year on the AssetStore, this package and many more are FREE to download for the following 10 days!!!
     
unityunity