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TOZ Image Effects

Discussion in 'Assets and Asset Store' started by aubergine, Mar 10, 2015.

  1. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,843
    Description:
    Stunning post process effects for your AAA titles, simply add the effects to your camera for dramatic visual impact!!

    This pack is the Unity 5.x version for Aubergines PostProcess Effects pack. It includes all the shaders from previous version all re-written, bug fixed and further optimised for Unity 5.

    Buy From:
    ASSETSTORE

    01.jpg 02.jpg 03.jpg 04.jpg 07.jpg
     
    Last edited: Feb 13, 2019
  2. aubergine

    aubergine

    Joined:
    Sep 12, 2009
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    2,843
    05.jpg 06.jpg 08.jpg 09.jpg 10.jpg
     
    Last edited: Mar 10, 2015
  3. aubergine

    aubergine

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    Reserved
     
  4. Mors-A-Vita

    Mors-A-Vita

    Joined:
    Dec 7, 2012
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    8
    Does this work in unity 5 PE edition or is it still only a unity pro feature for post processing? Thanks for your time.
     
  5. aubergine

    aubergine

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    Unity 5.x has no limitations as pro or free. This pack Works with all.
     
  6. idurvesh

    idurvesh

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    Jun 9, 2014
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    495
    kool, are they mobile optimized?
     
  7. aubergine

    aubergine

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    All shaders are SM2.0 and optimised for maximum efficiency, balanced for all platforms as a result of 4+ years of maintenance.
    Except 1 shader which is LightShafts effect(SM3.0), but it is easy to decrease the quality of this one to make it faster on mobile as well.
     
    idurvesh likes this.
  8. aubergine

    aubergine

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    Pack has reached 3000 free downloads, would be nice if there were some reviews though.
     
  9. colin299

    colin299

    Joined:
    Sep 2, 2013
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    176
    do you have any prove / demo package for testing mobile performance before purchase?
    maybe 1 blur package so that I can compare with unity's blur(optimize).
    How good is it compare to Colorful FX?
    https://www.assetstore.unity3d.com/en/#!/content/44845
    I expect this package is really good because it was "Maintained/Upgraded for 4 years.."
     
  10. aubergine

    aubergine

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    Sorry no demo for mobile.
    I dont know anything about colorfulfx either.
    There are 3 different blur shaders in this pack and you can combine them all to get desired effect.
    Finally, yes this pack is really good.
     
    colin299 likes this.
  11. Setmaster

    Setmaster

    Joined:
    Sep 2, 2013
    Posts:
    205
  12. aubergine

    aubergine

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    Yeah, having trouble with hosting company, trying to move elsewhere.
    What did you need?
     
  13. ProdGema

    ProdGema

    Joined:
    Jan 14, 2015
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    3
    I have a problem with the Thermal Vision V2, it works on editor but it goes blank on build Standalone. Any idea why?
    Unity 5.4.1f.
     
  14. aubergine

    aubergine

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    Is the shader file inside a "Resources" folder?
     
  15. ProdGema

    ProdGema

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    Solved, the shader was, but the textures for noise and thermal no, so your question solved it. Thanks.
     
  16. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
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    5,756
    Does this pack contain an anti aliasing effect? I'm looking for something that will run well on WebGL as Unitys native AA in WebGL causes huge frame rate drops in the browser.
     
  17. aubergine

    aubergine

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    No antialiasing effect in this pack.
    Anti aliasing shaders have a performance cost by its nature, whatever technique you use, you will still face a 25%-50% performance drop for any 4x AA
     
  18. SteveJ

    SteveJ

    Joined:
    Mar 26, 2010
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    Just pointing something out... you don't list the effects that are included on the Asset Store page? Someone just recommended this pack to me, but the store page doesn't really tell me what I'm getting.
     
  19. aubergine

    aubergine

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    You are correct, there is a lack of info there. However, the images of the effects (although not all effects have images as some of them are best viewed while animated) and the list of package contents should give you an idea about whats in there.
     
  20. aubergine

    aubergine

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    Good news, just finished the new update and will submit today.

    *Works great with 2017.3 and above versions.
    *Major overhaul on all effects, and making them more user friendly.
    *Single pass stereo support on all effects.
    *All effects are optimised for maximum possible frame rates now.
    *Tidied up codes and added an include file for repetitive tasks, so the shader files are all clean and understandable. A great learning resource now.
    *Not bloated with same effects and different versions, only the effects with widely used ones for games.
     
  21. aubergine

    aubergine

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    The update is live now on the store and ready to download, dont forget to review the package.
     
  22. aubergine

    aubergine

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    The package is on New Year Sale with 50% OFF. And if you use the coupon code HELLO2022, you will get an additional 5% discount.
     
  23. bbaugh007

    bbaugh007

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    Jul 23, 2018
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    38
    Hello, I just recently purchased this asset and was wondering which combination of scripts was used to produce this image featured on the asset store page.

    https://pasteboard.co/6GgFIRCvvFWu.jpg
     
  24. aubergine

    aubergine

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    Hi, it is just one shader, the 4bit OR posterize shader with 32-64 colors (now i dont remember but whichever one accepts range of colors as input)
     
  25. bbaugh007

    bbaugh007

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    Thanks! Probably posterize.
     
  26. aubergine

    aubergine

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    Let me know if you need anything customized :)
     
  27. Untrustedlife

    Untrustedlife

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    Apr 21, 2020
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    Does this work with URP? If not think you can get it working with URP, I especilaly love the effect on the right here: But if it doesnt work with urp I cannot justify buying it.
     
  28. aubergine

    aubergine

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    No i dont support URP or any other demo renderer. They are not in usable form and i can not justify to waste my time and effort on things that will go missing soon especially for this cheap price.
    However, you are buying the source code and if you feel comfortable with developing on the rendering pipelines yourself, you can just copy the logic and math to URP and other rendering pipelines. If not comfortable, you shouldnt develop on URP at all anyways.