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TOZ Desaturate (Per Object)

Discussion in 'Assets and Asset Store' started by aubergine, Oct 15, 2016.

  1. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,878
    Selective desaturation effect per object.
    You define which objects to desaturate with an individual variable.
    Works on mobile and desktop.
    Compatible with Single Pass Stereo Rendering.
    Compatible with GPU Instancing.

    It works with any unity provided shader including the standard ones as well as any custom shaders which follow unity RenderType naming schemes.

    Desaturation is occluded properly with any of the above mentioned shaders.

    WEBGL DEMO

    Buy From:
    ASSETSTORE
    TOZ MARKET

     
    Last edited: May 30, 2020
  2. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,878
    There is a new update on the way which includes minor bug fixes and make the package compatible with VR Single pass stereo rendering.
    New update Works 2017.2 and onwards only.

    I do not intend to support previous versions, so make a backup copy.
     
  3. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,878
    Price is 50% off at 9.00USD until the end of February, 2019
     
  4. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,878
    Just submitted the new v2.0 update to the AssetStore. It will take some days until it will be alive on the Assetstore, but you can also buy it right now from TOZ Market.

    Check the new webgl demo to see it in action.
     
  5. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,878
    Celebrating my 10th year on the AssetStore, this package and many more are FREE to download for the following 10 days!!!