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TOZ Color Zones

Discussion in 'Assets and Asset Store' started by aubergine, Mar 7, 2019.

  1. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,603
    This package helps you define several invisible zones (any mesh) in your scene and anything goes inside will be rendered with its original colors but anything stays outside will be rendered desaturated.

    The base code is there, so if you want anything else but desaturation, all you have to do is change the effect to whatever is preferred, such as you can blur the objects when they go inside or outside the zone, you can pixelate them, you can render 2 different worlds (dark world, light world like giana sisters 2)..etc

    Works on everywhere including Mobile and it is very fast.

    WEBPLAYER - Soon

    Buy From:
    ASSETSTORE
    TOZ Market


    First image shows the final result, second image shows the invisible zones (a cube and a sphere mesh)
    1.png
    2.png
     
    Last edited: Mar 13, 2019
  2. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,603