Search Unity

  1. Click here to see what's on sale for the "Best of Super Sale" on the Asset Store
    Dismiss Notice
  2. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

TOZ Clouds

Discussion in 'Assets and Asset Store' started by aubergine, Feb 11, 2016.

  1. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720

    Cheap, fast and fancy animated clouds and sky for day/night cycles.

    This package imitates 3d Clouds using 2d textures and lighting. And also controls fog and environment lighting when used in day/night cycles

    Works on mobile and desktop.
    Compatible with Single Pass Stereo Rendering.
    Compatible with GPU Instancing.
    WEBPLAYER

    Buy From:
    ASSETSTORE
     
    Last edited: Apr 30, 2020
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,782
    Consider showing your customers moving examples (video) of your animated clouds. Showing still images of an animated package doesn't "promote" the animated feature of the asset very well.
     
  3. gecko

    gecko

    Joined:
    Aug 10, 2006
    Posts:
    2,114
    Is it possible to make the clouds move in a circular direction, as if inside a hurricane?
     
  4. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    I think so, yes. But that requires a new shader and probably a different sky mesh.
    Let me work on it and will update this page if i succeed.
     
  5. kerrmedia

    kerrmedia

    Joined:
    Nov 4, 2015
    Posts:
    250
    how is this with the latest Unity versions? The video looks great, but the web demo page has an error.
     
  6. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    İt already Works with 5.6 ,didnt try it with 5.6.1 but i dont expect any trouble there.
    More importantly, next Update is Ready and ill submit it asap.

    Package is on 24hour sales now, so you can take Advantagee of 30% discount today. You wont regret in anyways.
     
  7. MakeGames2

    MakeGames2

    Joined:
    May 23, 2016
    Posts:
    82
    Your website seems to be down.
     
  8. kerrmedia

    kerrmedia

    Joined:
    Nov 4, 2015
    Posts:
    250
    I had a browser bug yesterday and thought I missed the sale, but it looks like I was able to purchase it. I really liked what I saw in the video, I'll try it out tonight.
     
  9. scarpelius

    scarpelius

    Joined:
    Aug 19, 2007
    Posts:
    956
    @aubergine Hi, I've run into a problem with the shader, for distant objects the dome will render over them. Is there a way to make the clouds render behind any object in the scene?

    clouds.jpg
     
  10. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    Hello,

    New update does it automatically which I will submit this week, but it will take long time until it is accepted.
    Meanwhile, you can overcome this issue by scaling the skydome mesh(s) to cover whole are on xz axis and scale the uvs on the material(s) accordingly.
     
  11. scarpelius

    scarpelius

    Joined:
    Aug 19, 2007
    Posts:
    956
    I'll wait.
    Already scaled the the meshes, more than that and it will go over the camera far clipping plane. The clouds object is following the player, that's why is not covering all the terrain.
     
  12. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    Already submitted v2.0 to the store and waiting for review now. It generally takes around 2-4 weeks.

    Here is a video showing how it Works.

     
  13. scarpelius

    scarpelius

    Joined:
    Aug 19, 2007
    Posts:
    956
    This made my day :D

    Major bug fixes and enchantments, refer to readme file.
     
  14. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    I think your issue is solved with this update. Next update will bring new features, such as clouds casting shadows.
     
  15. scarpelius

    scarpelius

    Joined:
    Aug 19, 2007
    Posts:
    956
    I will test it as soon as I get a moment free.
    BTW, you didn't get my point :)
    enchantments = büyüler (google translate)

    It should have read
    Major bug fixes and enhancements, refer to readme file.
     
  16. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    Oh right, well actually there is some magic involved if you check the shader code :p
     
  17. ryschawy

    ryschawy

    Joined:
    Jul 28, 2012
    Posts:
    65
    Hi, I just updated the asset and might have tricked myself. Before the asset update I did see clouds. After the update things have stopped working: no more clouds :-( I'm running 5.5 and it seems the updated version only supports 5.6. Anything I can do to make it work in 5.5.?
     
  18. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    Actually, there is 1 or 2 5.6 specific things in the new update.
    So you must revert back to previous version if you still have it somewhere, if not i can pack it up and send to you.

    However, i suggest to use the new version (if you can).
     
  19. ryschawy

    ryschawy

    Joined:
    Jul 28, 2012
    Posts:
    65
    Ok. Thanks for the reply. I have backups of the previous versions, but I might wait using the clouds until the update of my project to 5.6 is done. The main reason for the update of the clouds was to see if I can get better results for my 4096m x 4096m terrain regarding stretching at the clouds dome edges. Right now I have to use a rather huge dome to spawn the mountains at the terrain borders. This to prevent ugly cloud dome mountain intersections.
     
  20. ryschawy

    ryschawy

    Joined:
    Jul 28, 2012
    Posts:
    65
    I just tried the 2.0 version on the 5.6 project and I can say that the clouds look really nice. Also the depth sorting issues are fixed. The clouds nicely stay behind the mountains, no more cloud mountain clipping. Thanks.
     
  21. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    Yeah, with the new version, clouds are always rendered between the skybox and any other geometry with a tiny hack.
    Keep in mind that its a unity bug, if they fix it in future releases, the shader is bound to change as well.
     
  22. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    There is a new update on the way with a new atmospheric scattering shader optimised for mobile and smoothly blends with a backdrop image such as stars for the night view.
    This new scattering shader Works only with GAMMA color space, no support for LINEAR.

    With the help of this new sky shader, now we can take full control of the atmospheric environment with fog/clouds blending and suitable lights for scene.

    I will submit this new update in a few days.

     
  23. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    Just submitted the new 3.1 update. It will be alive in a few days.
     
  24. aubergine

    aubergine

    Joined:
    Sep 12, 2009
    Posts:
    2,720
    New update 3.2 on the way, it does bring 1 very useful feature for the scattering atmosphere shader and that is Haze.
    This is necessary for fake volumetrics that you can have with HDRP with the standard pipeline with 100x the speed even on mobile.

    I will update the package in a few days.

    Usual sky:
    1.png

    Haze:
    2.png

    More Haze:
    3.png
     
unityunity