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Toy car physics - examples / ideas?

Discussion in 'Physics' started by GeekBeard, Dec 30, 2018.

  1. GeekBeard

    GeekBeard

    Joined:
    Jan 16, 2017
    Posts:
    6
    Hi everyone,

    For a few days I was playing around with a small project to experiment with car physics. Ideal scenario is to have a small car drive with a very unrealistic physics (i mean not trying to be Need for speed or smth - but more like just fast accelerations, sharp turns, no sliding, light weight, etc. etc..).

    Saw this video (just a demo with no info) from some guy on YouTube:


    This is pretty much 90% of what i want:)

    But any assets, tutorials I try/follow - all go deep in setting up a quite realistic car controllers and physics models...

    I guess of course if I master the realistic setup I will eventually be able to abstract it to a simplistic fun setup (maybe).

    But i was wondering if anyone has some examples / docs on this kind of toyish car setups and what are the major parameters to look for to achieve this? Any info would be appreciated:)

    Thanks!:)