Hey everyone, the Castle Keeper Beta now playable at the Kongregate: http://www.kongregate.com/games/cgdesign/the-castle-keeper
I love the style of graphics, i do with you the best of luck on your game. Please tell me when its released so that i may play! ~Miky2020x :3
thanks guys, appreciate the responses. we have a list of changes and new features and 2 months to work...
Hi again I need some help to put my game on Kongregate. I'm having problem working with the Kongregate Statics...
Awesome work! Reminds me of Torchlight, Dungeon Defenders and Orcs Must Die. More screenshots, please. Great stuff!
the Castle Keeper Beta now playable at the Kongregate: http://www.kongregate.com/games/cgdesign/the-castle-keeper
Yuck! Bumped escape while moving my keyboard and it reset my whole game and kicked me to the title screen.
That looks great! Any chance you can tell me how you did your rotation highlighted ring around selected mobs?
Thank you all. JasonWIR, the highlighted ring is a simple plane that rotate in one direction. the plane is a child of the enemy object. but little gun enemies have a different highlight plane: rotate(); if (heroIsClose()) { timer++; scale=timer; if (timer>max) { explode(); hitHero(); } else { timer=0; } if I understand your question
the game feels very polished and it entertained me! that's rare... jokes aside, the game is quality and fun, how many people worked on this?
Only two people have actually worked on the game, myself and Arian, my friend who create some characters and 3d models for me. I have plans to add a story, new playable character and maybe multiplaying (if I can).
Really well done. Some z-fighting here and there (terrain tiles), a wee bit too easy for my taste and the golem attack pattern kind of ties up the game to the first tower position. With a bit of work and some tweaks here and there, this could get really big, really fast. Some mob and character variety might also help.