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Tower+Hero Defend

Discussion in 'Made With Unity' started by amirmr, Feb 11, 2011.

  1. amirmr

    amirmr

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    Last edited: May 6, 2011
  2. miky2020x

    miky2020x

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    Feb 12, 2011
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    I love the style of graphics, i do with you the best of luck on your game. Please tell me when its released so that i may play!

    ~Miky2020x :3
     
  3. Benopaluz

    Benopaluz

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    art = amazing good job
     
  4. legand

    legand

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    Love the look and style also how everything is colorful it just pops
     
  5. amirmr

    amirmr

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    thanks guys, appreciate the responses.
    we have a list of changes and new features and 2 months to work...
     
  6. sevisin

    sevisin

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    @amirmr
    That looks pretty cool. Keep it up!
    -S
     
  7. amirmr

    amirmr

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    Hi again
    I need some help to put my game on Kongregate.
    I'm having problem working with the Kongregate Statics...
     
    Last edited: Apr 13, 2011
  8. kondrup

    kondrup

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    This game looks very promising! Very nice work.
     
  9. twitchfactor

    twitchfactor

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    Awesome work!

    Reminds me of Torchlight, Dungeon Defenders and Orcs Must Die.

    More screenshots, please.

    Great stuff!
     
  10. amirmr

    amirmr

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  11. krial

    krial

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    Mar 21, 2011
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    Yuck! Bumped escape while moving my keyboard and it reset my whole game and kicked me to the title screen.
     
  12. amirmr

    amirmr

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    Thank you krial.
    I just fixed the problems.
     
  13. daviddsotp

    daviddsotp

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    Love the look and feel of this game. Jealous I didn't get to be a part of it ! haha
     
  14. JasonWIR

    JasonWIR

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    That looks great! Any chance you can tell me how you did your rotation highlighted ring around selected mobs?
     
  15. zine92

    zine92

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    I love the GUI design and the animation is fluid. Love it.
     
  16. amirmr

    amirmr

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    Thank you all.
    JasonWIR, the highlighted ring is a simple plane that rotate in one direction. the plane is a child of the enemy object.
    but little gun enemies have a different highlight plane:
    rotate();
    if (heroIsClose()) {
    timer++;
    scale=timer;
    if (timer>max) {
    explode();
    hitHero();
    } else {
    timer=0;
    }

    if I understand your question
     
  17. krystofk

    krystofk

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    the game feels very polished and it entertained me! that's rare... jokes aside, the game is quality and fun, how many people worked on this?
     
  18. amirmr

    amirmr

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    Only two people have actually worked on the game, myself and Arian, my friend who create some characters and 3d models for me. I have plans to add a story, new playable character and maybe multiplaying (if I can).
     
  19. EpicTwist

    EpicTwist

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    I actually started liking this. I may consider playing it again! AWESOME! :D
     
  20. Vinícius Sanctus

    Vinícius Sanctus

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    Awesome indeed! =)
     
  21. welby

    welby

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    wow,.this is a fun game,..

    had to tear myself away,..he hee,.

    good job!
    and good luck!
     
  22. softrare

    softrare

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    Good job indeed. Solid fun ;)
     
  23. Tudor_n

    Tudor_n

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    Really well done. Some z-fighting here and there (terrain tiles), a wee bit too easy for my taste and the golem attack pattern kind of ties up the game to the first tower position. With a bit of work and some tweaks here and there, this could get really big, really fast. Some mob and character variety might also help.