Hi, i have similiar case as gabrielstuff, 2 cameras but looking in different directions and camera layers attached to them. It's very like in the "everything Combined" example but i cant seem to receive touch input from both of them simultanously -> when i switch their hierarchy in touchmanager instance always top one works. Is there any additional stuff that need to be set up while working with more than one layer? ( I also tried adding more layers to one camera but Unity wouldn't allow it ). To be precise: one camera is 2dcamera with full screen target script,simple scale gesture and small box in view; second one is 3d camera looking at model which has attached some pan gestures to it. When 2dCameraLayer is on top, i can zoom in/out ( the small box moves ) but can't move the model at all, with 3d on Top i can rotate model but the box stays in place no matter where i make scaling move. Hope you can point me to where the issue may be. Edit: Sorry, just found out the both cameras had background box collider which caused such behaviour. Second question is there a way to tell collider to listen to a particular gesture, but let other through it? Just looked at hit test example but it shows only ignore-all+discard or ignore-all-let-through scenario. Is listen-to-scale,ignore-and-let-through others scenario possible?