Please post all your questions on the official board: http://touchprefab.com/index.php! Questions posted here probably will not be answered! Before posting questions or bug reports please make sure that: You checked the FAQ, Read documentation at the Wiki, Browsed through examples bundled with the library, Looked at tutorials. If you think there must definitely be a bug please post it at Github. Thank you. TouchScript. Multitouch library for Unity. TouchScript is much more than a handful of routines to receive touch events from different sources. Inspired by iOS, TouchScript makes handling complex gesture interactions on large touch surfaces much easier. Unity and Flash implementations are developed to work together in Scaleform environment. TouchScript is a multitouch framework for Unity. It was developed by Valentin Simonov (me) at Interactive Lab to: Provide a reliable way to code multitouch interfaces on various devices. Unify different input methods. Handle complex interactions between gestures. Take into account differences between a large touch surface and an iPad. Official site: http://interactivelab.github.com/TouchScript/ Github repository: https://github.com/InteractiveLab/TouchScript Features Easy and intuitive API. Works on PC (Windows 7 and Windows 8), Mac, iOS, Android and Windows RT. Doesn't require Unity Pro. Supported input sources: TUIO, mouse, mobile (iOS, Android, WinRT) and native Windows touch. Groups touch points into clusters on big touch surfaces. Manages simultaneous gesture recognition within scene hierarchy (inspired by iOS). Comes with many commonly used gestures. Easy to write custom ones. Easy to test multitouch gestures without actual multitouch device using built-in second touch simulator (activated with Alt+click), TUIOPad on iOs or TUIODroid on Android. It's free and open-source. Licensed under MIT license. And more... All our (Interactive Lab) multitouch projects were done using TouchScript. You have probably seen these ones from Unity videos site or at Unite'12 keynote.