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TouchScript Issue

Discussion in 'iOS and tvOS' started by LukasO, Aug 11, 2015.

  1. LukasO

    LukasO

    Joined:
    May 23, 2013
    Posts:
    115
    Hi,

    Been looking around for a solution to a minor grevence of mine. A great plugin firstly. One issue I'm having however is that the setup to get drags working is less than ideal. All I want is the ability to pan my camera when the user drags but my setup so far is to make a box collider that fills the screen and then have a parent object listen to it's drags. I don't feel this is particularly optimal and just wondered if there's a better solution?

    Thanks,
     
  2. valyard

    valyard

    Unity Technologies

    Joined:
    Jun 4, 2010
    Posts:
    291
    Hi.

    This is not the right forum to ask about TouchScript since it's a 3rd party library.
    Please post your questions here: http://touchprefab.com

    P.S. The answer to your question is a FullscreenLayer which doesn't require a collider.
     
  3. LukasO

    LukasO

    Joined:
    May 23, 2013
    Posts:
    115
    Hi, yes I did find that. Thanks a lot and sorry!