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TouchScreen Control Scheme not working on iPhone

Discussion in 'Input System' started by qball13z, May 20, 2020.

  1. qball13z

    qball13z

    Joined:
    Nov 30, 2013
    Posts:
    15
    I'm having an issue with my Touchscreen Control Scheme. I currently have a PlayerConfigurationManager creating a prefab OnJoin that consists of a Player Input and a Canvas with that user's menu. When I connect a controller or keyboard and mouse, the joining works perfectly. However when I tap my screen I'm getting no input to my Menu.

    I have a multiplayer event manager and my binds work for all devices except touch. My canvas has a ray casting component as the mouse properly interacts with the UI.

    I have attached a screenshots of my control schemes. When I try to simulate touches in the editor, no interaction happens with my buttons.

    I'm using Unity 2019.3.14f1 and Input System 1.0.0.

    I appreciate any assistance!

    Screen Shot 2020-05-20 at 1.43.50 PM.png Screen Shot 2020-05-20 at 1.43.56 PM.png Screen Shot 2020-05-20 at 1.44.08 PM.png Screen Shot 2020-05-20 at 3.40.15 PM.png
     
    Last edited: May 20, 2020
  2. Rene-Damm

    Rene-Damm

    Unity Technologies

    Joined:
    Sep 15, 2012
    Posts:
    1,779
    That all looks like it should work just fine. Would like to have a closer look to see what's up. Would you mind filing a ticket with the Unity bug reporter? (in the Unity Editor, it's under Help >> Report a Bug... in the main menu)
     
    qball13z likes this.
  3. qball13z

    qball13z

    Joined:
    Nov 30, 2013
    Posts:
    15
    @Rene-Damm I sent it, thank you so much!

    I hope this is a simple fix I need to make, because I'd love to get our mobile beta test started soon!

    Thank you!
     
    Rene-Damm likes this.
  4. brandonholt95

    brandonholt95

    Joined:
    Feb 12, 2020
    Posts:
    14
    @qball13z I am having this same exact issue! Did you ever fix this?
     
  5. qball13z

    qball13z

    Joined:
    Nov 30, 2013
    Posts:
    15
    @brandonholt95 I submitted a bug report but my project is too big for them to look at and they needed me to provide a streamlined solution. I had to put a pause on doing that for the sake of moving forward with development. However, I plan on updating to the newest input package and trying again to see if it's resolved.

    What Unity version and Input manager version are you using?