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Touch support for Windows standalone + touchscreens?

Discussion in 'Input System' started by ivank, Sep 15, 2016.

  1. ivank

    ivank

    Joined:
    Nov 16, 2013
    Posts:
    105
    Hello,
    just "pulse check" - besides various high-tech fiddling with various types of input devices - is the touch support for common Windows standalone on touchscreens still considered?

    We use Unity commonly for various exhibition presentations and were quite surprised that touch support for standard Win PC+touchscreen is still missing, even when manual says in general touch support is included...
    Of course we consider some third-party workarounds, but it seems illogical...
    especially when touchscreens are still more common even on notebooks etc...

    Anyway thanks for your effort - and of course lookinkg forward to try its results...:)
     
  2. bdovaz

    bdovaz

    Joined:
    Dec 10, 2011
    Posts:
    1,051
    I'm hoping that some day they integrate the hard work done from @valyard (that also it's from Unity staff) in Unity core.

    https://www.assetstore.unity3d.com/en/#!/content/7394

    https://github.com/TouchScript/TouchScript
     
  3. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,900
    @ivank Built-in Unity touch support should work in Windows Standalone (don't remember exact Unity version, when it started to work), but it should definitely work in 5.3. I doesn't work in Editor though.
     
    runevision likes this.
  4. ivank

    ivank

    Joined:
    Nov 16, 2013
    Posts:
    105
    Thanks!!!
    It means that for example the Unity's own tutorial Pinch to Zoom works now also for Windows standalone (and not only on mobile - Android etc.)?

    That would be great and long long awaited news!

    Sorry for asking - I do not have any suitable touchscreen available here to test it right now, but definitely will do asap...