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Unity UI Touch EventHandlers always register the one behind (2019.1.0f2)

Discussion in 'UGUI & TextMesh Pro' started by NessieChan, Apr 18, 2019.

  1. NessieChan

    NessieChan

    Joined:
    Nov 15, 2017
    Posts:
    8
    Hi,

    I just updated my project to 2019, and it still works perfectly on the 2018 version. However, all my event handlers (pointerup, pointerdown, pointerclick) started working weirdly. Whenever I have an object with a pointer event, and another one behind, only the one behind registers. In the 2018 version, the one on front is the one you can click on (which seems logical to me, seeing as it covers the others with supposedly raycast blocking objects).

    Is it only me? Is there something I need to change in my project for 2019 that I missed?

    Thank you very much

    upload_2019-4-18_10-38-57.png
     
  2. NessieChan

    NessieChan

    Joined:
    Nov 15, 2017
    Posts:
    8
    This happens on 2019.1.1f too. Anybody?