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Touch Controls Kit v1.5 - Powerful, Flexible and Intuitive to use touch kit [RELEASED]

Discussion in 'Assets and Asset Store' started by Victor-K, Nov 11, 2013.

  1. Victor-K

    Victor-K

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    Dear Unity developers, I'm glad to share with you my contribution in Asset Store: Touch Controls Kit. This asset is a powerful, flexible and intuitive to use touch kit, allows you to quickly and easily develop actions based on a touchscreen. Create any touch controllers, from an simple button to an racing steering wheel, and have them working in seconds!

    See it in action on our webDemo.
    Download Google Play Demo.

    Designed for Unity UI.

    DPad, for your platformer games!

    Tilt, use accelerometer power for your games!

    Steering Wheel, for your racing games!

    Fast prefab creation, creates any controller in one click!

    What You See Is What You Get, TCK is fully WYSIWYG, very simple setup new controller after creation.

    Advanced anchoring system, allows to anchor any controller to any of nine corners.

    Smart "only outdated" update system, redrawn controllers are only when something changes or outdated.

    Easy and flexible API, allows you to quickly and easily setup any controller and get any data for your game.

    Multitouch for all mobile devices!

    Just imagine, you have all you need to develop your mobile game, creation for mobile devices has never been easier.

    Parameters become more generalized, which greatly facilitates the setting. Also, they are now much better grouped and work with a joystick was much more pleasant.

    Check out the Manual.

    Want to know more? Visit a site page.

    Get it

    Please, check out readme file and demo scene after purchase.

    NOTE: All sources only C# coders.

    [ Web Demo | Google Play Demo | Online Manual | Support Form ]

    Release Notes
     
    Last edited: May 26, 2016
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  2. Victor-K

    Victor-K

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    Last edited: Dec 1, 2014
  3. Victor-K

    Victor-K

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    up
     
    Last edited: Oct 16, 2014
  4. jkush321

    jkush321

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    Thank you for this :D!
     
  5. conquistadores21

    conquistadores21

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    Hi, thank you for this awesome stuff. Btw I have a problem with the joystick. Some reason when I combine the joystick with the button, it doesnt accept multi touch.
     
  6. Victor-K

    Victor-K

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    Hi conquistadores21, Please, UNCheck the "UseMouse".
     
  7. IndieFist

    IndieFist

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    Very good job!
    I`m using your product and its easy and fun to implement it!

    I`m interesting on one escene with two or three cameras, but its no demo scene with that.
    Can you show me a little steps to perform that?
     
  8. Hateyou

    Hateyou

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    Please add one more script with support for Rigidbody2D!
     
  9. alarm656

    alarm656

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    How to fix camera rotation in "CameraFPS" scene. Player rotates in Y axis unstoppably. Is there no Camera relative controlling?
     
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  10. Zychew

    Zychew

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    Omg, I just wandering why I couldn't make it multi touch!
    But thanks, it is really a good stuff & easy to use!
     
  11. Victor-K

    Victor-K

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    Hi, thanks for using "UMJ". That's right, you need to carefully look for "UseMouse."
     
  12. Victor-K

    Victor-K

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    Last edited: Dec 1, 2014
  13. alarm656

    alarm656

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    Thanks for update. New version looks pretty good. easy adding controlling. But how I'm a new I didn't usnderstund how the red tank controlls. There is no script attached to that tank. Also how to change size and position of the Touch Zones? I tried to change the size in the Inspector than when I press "PLAY" button it's lost sizes and I see only defoult sizes, and positions. Sorry for being noob(((
     
  14. Victor-K

    Victor-K

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    Hi, here is a joystick page on my site.
    Also recommend reading the attached manual.

    Move the switch "SETUP_MODE" is ON, to add new joysticks or reconfigure (offset, size) current.
     
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  15. alarm656

    alarm656

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  16. Victor-K

    Victor-K

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    На здоровье! =)
     
    Last edited: Jan 28, 2017
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  17. cl9

    cl9

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    Would you consider adding mobile steering wheel support?
     
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  18. Victor-K

    Victor-K

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    Perhaps, but it is in another project.
     
  19. cl9

    cl9

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    Great news.
     
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  20. Victor-K

    Victor-K

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  21. cl9

    cl9

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    Hello, by chance, have you started the mobile steering wheel project?
     
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  22. Victor-K

    Victor-K

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    Hi, i have plan to start on current week.
     
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  23. Victor-K

    Victor-K

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    Can I use your asset on iPhone?
    Only work on Androind.
    (Unity Remote4, Mac&iPhone5).


    Hi 333 games, thanks for replied to this thread!
    Joystick asset must be work on all mobile platforms.
     
    Last edited: Oct 25, 2014
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  24. alarm656

    alarm656

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    Great work!
     
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  25. Victor-K

    Victor-K

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    Thanks, I advise you to try this
     
  26. 333games

    333games

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    I'm java user.
    Do u have an advice to access to your C# asset from my java?
    (I want see UMJ's joystick movement values from my java script.)
     
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  27. Victor-K

    Victor-K

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    Hi 333 games, thanks for your interest!
    YES! RELEASED update to version 3.0!
    Or see this thread.
    But better to use only C#.
     
    Last edited: Oct 16, 2014
  28. Victor-K

    Victor-K

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    empty post
     
    Last edited: Jul 16, 2015
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  29. cl9

    cl9

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    Excellent. Thanks! Will keep you posted with the progress.
     
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  30. Victor-K

    Victor-K

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  31. cleoag

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    Hi,
    dont work on 4.5.5, even demo scene.
     
  32. Victor-K

    Victor-K

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    Hi Den,
    Is a screen from my PC everything works fine.
     

    Attached Files:

  33. SpaceRay

    SpaceRay

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    I have bought today this UMJ and have read the very short manual, have read all the Asset Store comments, and all this thread here, and regrettably I can´t make it works and can´t understand how it works and how to set it up and configure it.

    I have included in my own game as follows

    1 - Add UMJtouchmanager
    2 - Then choose Joystick, Touchpad or Button
    3 - Click on the "Add new Joystick" button below (if you have selected Joystick for example)
    4 - Open UMJtouchmanager and select the new Joystick (touchpad or button) to customize it in Inspector

    After this there is nothing else in the manual to follow how to continue and integrate it with your own game

    How to configure the axes and events?

    Is needed to have the controller script already attached to the player?

    How to connect the Joystick or touchpad with the player and scenary?

    Do I have to make my own scripts or API?

    I have no experience with scripting

    Sorry for being a noob and have very liitle experience, maybe this is not for beginners and must have more experience and skills to be able to use this asset, although it puts is very easy to use, but not for me.

    Thanks very much for any help
     
  34. Victor-K

    Victor-K

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    >How to configure the axes and events?
    >Is needed to have the controller script already attached to the player?
    >How to connect the Joystick or touchpad with the player and scenary
    ?

    Hi Ray, please read the API documentation and see MoveRotateDEMO.cs.
    Work with a umj-controllers is very easy, as a keyboard and mouse.
    Code (CSharp):
    1. float axisX = InputManager.GetAxis( "controllerName", "Horizontal" );
    2. float axisY = InputManager.GetAxis( "controllerName", "Vertical" );
    Do I have to make my own scripts or API?
    It is not necessary.
     
    Last edited: Oct 27, 2014
  35. 333games

    333games

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    Now I import Ver.3.
    But it's difficult to access to UMJ from my javascript.

    I've already tried to move UMJ folder into "PlugIns" folder, but it's not work. (last version is worked well.)
    Do you have any idea?
     
  36. 333games

    333games

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    I tried move "Editor" folder in UMJ folder from plugIns folder to Asset folder, and I solved by myself. Thanks!
     
  37. Victor-K

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    Hi 333 games, please try using Events ( Broadcasting ).
    Or you can write a script that will take data from C# and send data to the JS, but I don't know js =))
     
  38. eridani

    eridani

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    Does your asset work with the new 4.6 UI?

    And can your asset make a steering wheel controller like this? (if so, do you have an example):

    steeringWheel.jpg

    Thanks!
     
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  39. Victor-K

    Victor-K

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    Hello Eridani, thanks for your interest to my assets!
    I finished develop new version of my controllers and now is pending review in Unity.

    New features is:
    *
    Works with GuiTextures, Sprites and full uGUI (new 4.6 UI) support!
    * Added DPad controller.
    * Added Tilt (examples ball and car).

    Preview android build HERE.
     
    Last edited: Nov 3, 2014
  40. eridani

    eridani

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    That's good news. Is it possible to use your asset to make a steering wheel control that you can actually turn with a finger? (Please look at the left side of the picture I attached above). Thank you!
     
  41. Victor-K

    Victor-K

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    This update is not contains such controller, but it a very interesting idea. I will try implement it in the future, but not promises.
     
  42. eridani

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  43. Victor-K

    Victor-K

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  44. SpaceRay

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    Thanks for your answer, but does not solve the problem, as I have read the API documentation BUT this all about making your own script and in the instructions manual there is nothing about adding the scripts from the demo to be used for your own game.

    And as I am beginner and I still do not understand and know how to use the Input Manager, I think that this package is not made and though for beginners and is not shown clearly how to use in an easy way, as there are missing things untold to use it for beginners that are a noob like me and do not know about scripting and using the API

    It would be much better if it is explained how to use it step by step to ALL the parts needed until you have integrated it into your own game
     
  45. Victor-K

    Victor-K

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    Well, show your works code for PC, and I help you adapt it to my asset.
     
  46. Victor-K

    Victor-K

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  47. djoshi

    djoshi

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    I want to buy Touch Control Kit but want to know :

    1) I am currently using unity Gui texture & Gui for controls for my android mobile games but it becomes pain on various screen resolution, as it shifts out of screen or too close etc.

    Can your product be a perfect solution to it?
     
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  48. Victor-K

    Victor-K

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    Hello djoshi, thanks for interest to my asset.
    YES! And you can download and try android demo.
     
  49. Victor-K

    Victor-K

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  50. eridani

    eridani

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    Did you happen to remove some examples from your demo? I thought you had a rotational gun example before where you could control the rotation angle with a joystick... or am I confusing another asset with yours?