Hi Unity team! We are getting what look like very high usage for Total daily play time per active user on our webGL content: So sometimes up to three hours at a time. This could very well be the case, - we have an educational app that requires deep study and perhaps prolonged sessions, but the numbers surprised even us. Are you able to offer any more details on how it is calculated? What are it's weak points? If a user leaves a browser tab open does the session continue indefinitely until the tab is closed? Any insight greatly appreciated!