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Feedback Top Menu Bar useless free space

Discussion in 'Editor & General Support' started by Epsilon_Delta, Jul 14, 2021.

  1. Epsilon_Delta

    Epsilon_Delta

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    On Windows, there is a lot of unused space on the top menu bar:
    upload_2021-7-14_9-29-22.png

    It could be all placed in one line:
    upload_2021-7-14_9-31-47.png

    This way, there would be more space for all the Unity tabs and windows that need to be open.
     
    thelebaron likes this.
  2. Mauri

    Mauri

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    A Window always consists of a
    title bar
    (app logo + text) and a
    menu bar
    . I don't think that what you want is technically possible... or be even desirable. As you may know, you can create your own menu entries in Unity via the
    MenuItem
    class.
     
  3. Epsilon_Delta

    Epsilon_Delta

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    This is not true, counterexamples:

    Chrome
    upload_2021-7-14_10-50-55.png
    Visual Studio
    upload_2021-7-14_10-57-7.png
    etc.

    Now I am not a windows app developer, so ofc I might be missing something. All I ask is to think about more efficient way to utilize all that blank space. In Unity, you have to have open a lot of tabs, every line counts.

    About the custom MenuItem: I see the problem, I would align the information about the name and UnityEditor version to the right and hide/truncate it if there is no more space.
     
    Last edited: Apr 24, 2022
  4. altepTest

    altepTest

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    Unity uses the default windows interface for those menus, as you have pointed out one could use custom interface but what is the performance impact in doing so?
     
  5. Epsilon_Delta

    Epsilon_Delta

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    I would expect the performance impact to be something between nonmeasureable and none. But again, I don't know.

    I was trying new versions of editor and I like the change of scene tools being inside the Scene. Now I would argue that the first 3 lines of Unity editor should be combined into one line
    From this:
    upload_2022-4-24_11-52-33.png
    To this (ignore colors, I just copied it. Color should respect the editor skin)
    upload_2022-4-24_11-53-25.png

    If visual studio, android studio and many other programs can have it like this, Unity can too.
    There are some layout challenges: Custom menus and long project name but I believe they are easily solvable.
     
    Last edited: Apr 24, 2022
    thelebaron and JoNax97 like this.
  6. altepTest

    altepTest

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    I suggest investing a 4k display. You will have more room to add your content on screen.
     
  7. thelebaron

    thelebaron

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    4k display also allows unity to waste more space. I can customize the buttons of my ide in rider, visual studio, dcc programs like maya, zbrush, photoshop. I agree that unity should have a first party solution for easier customization. Examples would include a customizable palettes of buttons(ie commonly used features such as Player/Editor preferences, lighting etc), instead of useless Collaborate/Cloud integrations they keep trying to make happen.
     
  8. That wouldn't work for Unity, because there are scenarios when they wouldn't try to shove their online services down our throats with a toilet brush.

    Marketing > usability when it comes to Unity, always.

    If anything, the threads where we ask for changes like this, they never bother to even answer.
    Same with the Hub, marketing more important than usability:
    https://forum.unity.com/threads/please-allow-us-to-change-the-default-setting-for-cloud-etc.1523689/
    https://forum.unity.com/threads/please-make-the-hub-costumizable.1507745/
     
  9. altepTest

    altepTest

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    no one from unity reads the forums except if there is some drama about them that they need to extinguish somehow.
     
  10. That's not true at all.
     
  11. altepTest

    altepTest

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    well prove me wrong then
     
  12. I don't have to. You are simply lying. You are here, on the forums and you can read the topics and threads, you can see that many Unity employees are here to communicate. End of story.
     
  13. spiney199

    spiney199

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    Why would you say something so hilariously wrong?

    Most specific sub forums have devs specific to that feature/system replying regularly. Cinemachine is a good example, UI Toolkit another.

    Probably no matter what someone says, there's going to be blowback. And let's be real, a lot of people here are incredibly harsh and abusive to Unity staff. The thread during the pricing update was a good example of some absolute disgusting abuse of Unity staff here.

    That and they don't likely want to say something that makes them or Unity beholden to said statement. Don't want to make a promise and then your manager says "Yeah nah".
     
  14. In other words: Unity doesn't give a flying F*** what the users want.

    BTW, why are you implying that we're talking about any one employee here? Because I'm talking about Unity and those "managers", you are mentioning. They don't answer to any suggestions, any problems we're presenting. Unless it is inconsequential to BS marketing, then maybe.
     
    Last edited by a moderator: Dec 26, 2023
  15. altepTest

    altepTest

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    where are they? post some links.

    maybe because is true?
     
  16. spiney199

    spiney199

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  17. altepTest

    altepTest

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    the proof is invalid because you are posting in a thread made in 2021 where an user suggested the improvement of unity interface and got ignored.

    and with this my offtopic posts in this thread are done. if you want to discuss this more create a thread about unity staff involvement with the forum in the general section and send me the link.
     
  18. spiney199

    spiney199

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    You're giving flat-earthers a run for their money by disbelieving the proof put in front of you.