Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

[Top Down Shooter] XENOID MAZE

Discussion in 'Works In Progress - Archive' started by Loic-Joint, Mar 9, 2012.

  1. Loic-Joint

    Loic-Joint

    Joined:
    Feb 23, 2012
    Posts:
    45
    (sorry for my bad english, I'm french but the game will be translated by a professional translater !)

    I invite you to discover the first images of XENOID MAZE, a Shooter / Survival Horror on which I work since six weeks.

    This project follows a small tech demo completed in late 2011, Sands of Doom :
    http://www.naphelia.com/Unity3D/SandsOfDoom/WebPlayer.html

    Presentation

    In a context halfway between Super Metroide, Alien Breed and Space Hulk, you play Lysander, a futuristic soldier equipped with heavy armor on mission with his company on a ghost ship adrift in the vacuum of space.



    Back from your observation mission on spaceship, you discover that the other members of your company were massacred. You're the only survivor and nobody little help you leave the board. Far away in the darkness, strange screams echo through the halls of frosty wreck ...

    Characteristics

    The game will be playable on PC, for one or two player on the same machine. It will be composed of 13 levels each with a different atmosphere.The overall lifespan is estimated at 5 hours per difficulty mode (3 in all).

    The game relies on a Old School GamePlay, intuitive and nervous. Emphasis will be placed on the pressure that the player feel claustrophobic in the context of the ghost ship which he will flee as soon as possible to save his life.



    Scenaristics cut-scenes will be placed between each levels of the game to accentuate this feeling by putting the player in emergency situations as a threat to flee or reaching a point in a given time.



    The player will fight against 18 creatures and 5 different bosses and will dispose an arsenal of eight weapons, inspired by classic science fiction games to complete the adventure.

    Development

    As you can see, the project is well underway. The conceptual phase is fully completed. The main character and 7 creatures from the bestiary have already modeled and textured. A prototype of the game engine has been drafted over two days to develop a system of movement and synchronization leg / torso identical to that of AngryBot.



    I think I will have finished the modeling necessary to start work on the game engine by the end of the month, I will keep you informed of progress of development on this forum, you can visit the official blog to :

    http://xenoidmaze-en.blogspot.com/

    Naphelia Games page, my games studio :

    www.naphelia.com

    Thank you and please feel free to post your comments, it is always welcome!

    LAST NEW



    Now you can test XENOID MAZE in BETA version! This BETA includes the first level of the game, many elements are still perfectible and I count on you to give me your opinion or your feedback on this version.

    Download the BETA 0.1 - application version
    (commended, configurable quality and more fluidity)
    http://www.naphelia.com/net/XENOIDMAZE/XENOID_MAZE_BETA01.zip

    Download the BETA 0.1 - browser version
    (no installation, Just a click!)
    http://www.naphelia.com/net/XENOIDMAZE/XENOID_MAZE_BETA01WEB/WebPlayer/WebPlayer.html
     
    Last edited: Jun 6, 2012
  2. Loic-Joint

    Loic-Joint

    Joined:
    Feb 23, 2012
    Posts:
    45
    Update on Development



    First update of the project with the end of the modeling of the basic elements of the game. All the elements of the bestiary (finally composed of 16 creatures) have modeled and textured summers and the 8 weapons of the game.



    The next step is programming the core game and the animation and the integration of elements produced. I will also stain work on a game interface clear and ineffective in the spirit of the game



    the next update will be the occasion to unveil the game in action !
     
  3. xzile40

    xzile40

    Joined:
    Sep 7, 2011
    Posts:
    87
    Nice job so far! Music is pretty great. :)
     
  4. Loic-Joint

    Loic-Joint

    Joined:
    Feb 23, 2012
    Posts:
    45
    Thanks xzile40 :)
     
  5. Loic-Joint

    Loic-Joint

    Joined:
    Feb 23, 2012
    Posts:
    45
    After two months of work, I am pleased to present the first video of XENOIDMAZE, my next game!

    As shown in the video, the game's development is well advanced, all weapons and monsters have been compiled into the program and the interface is almost complete. The level presented in this video is a prototype, the levels of the game will be much deeper and immerse the player in a different context at each stage of the game

    The next update will be accompanied by a playable demo! Probably available for the end of the week, your return on the game will allow me to tweak the gameplay before attacking the level design.

    Finally, good news for owners of smartphones, the game will be released on Android after its release on PC.

    Quelques images :









    The vidéo :

    http://www.youtube.com/watch?v=I-jw...DvjVQa1PpcFP4Y5UZ0nFWxbJjBELFEcQ27-IbTEaE_gU=

    See you soon for the continuation of the adventure!
    www.naphelia.com
     
    Last edited: Apr 2, 2012
  6. Loic-Joint

    Loic-Joint

    Joined:
    Feb 23, 2012
    Posts:
    45
    XENOID MAZE, BETA version available!

    It includes a prototype level, three arms and five of the 13 monsters in the game you can play right in your browser or download the executable (Windows only).















    In video :
    http://www.youtube.com/watch?v=sZLB...DvjVQa1PpcFP4Y5UZ0nFWxbVhxCSS028nOnItbvDn1QM=

    The goal is for me to collect opinions on the game and fix any bugs, so feel free to send me your feedback!

    Downloading the executable for Windows (recommended)
    http://www.naphelia.com/net/XENOIDMAZE/XenoidMazeBeta.zip

    Start in your browser BETA
    http://www.naphelia.com/Unity3D/XenoidMaze_Beta_Online/WebPlayer.html

    My website :
    www.naphelia.com

    Thank you and be careful not to burn yourself with the flamethrower!
     
    Last edited: Apr 11, 2012
  7. Loic-Joint

    Loic-Joint

    Joined:
    Feb 23, 2012
    Posts:
    45
    Hello!

    Some news from the project after two weeks of silence, the level design is more delicate work than I thought! Some pictures of the evolution of the first level:









    The next step is compiling the level and the addition of visual finish, then I would spend the lightmaps.

    The project on IndieDB :
    http://www.indiedb.com/games/xenoid-maze
     
  8. Marrt

    Marrt

    Joined:
    Feb 7, 2012
    Posts:
    612
    I like the feel of your game, but there is one thing that bugs me:
    Do you still keep the camera on character like in the Beta demo?

    I would suggest that you keep the camera between reticle and walker. You only see the small light cone area anyway, so everything behind the robot is wasted screen space...

    its mainly this suggestion i always make:
     
  9. stefmen

    stefmen

    Joined:
    Apr 14, 2009
    Posts:
    788
    great atmosphere!
     
  10. Loic-Joint

    Loic-Joint

    Joined:
    Feb 23, 2012
    Posts:
    45
    MARRT : thank you! I think keeping the current system but I would of tested to see if this improve the game play!

    stefmen : thank you ^ ^

    Here is a video made ​​with the latest beta of MAZE XENOID, designed to show you a small part of the first level of the game still under construction.

    I will update the public beta already available for you to test this first level. Thank you the many volunteer testers whose comments have greatly improved the gameplay.

    I also take this news to announce the redesign of the site in php, probably after the release of XENOID MAZE.

    Stay tuned for more!

    Here also a small list of changes made thanks to your feedback on the BETA:

    - Improved AI for Aliens
    - Speed ​​diagonal / straight line identical
    - Adding destructible Ellement (boxes, bins explosive ...)
    - Adding elements of sets (corpses, blood, particles, decorative doors and door remote-controlled, sewers ...)
    - Added bonus for each weapon + for Life
    - Speed ​​control of weapons and ammunition unlimited basis for the small gun
    - Settings of lights
    - Débuguage flash "1000" on the counter ammunition
    - Added a slider and a viewfinder
    - Adding and Editing LightMap pathfinding system so that it is most powerfull.

    There remains some points that have not yet touched summers, either by technical impossibility or lack of time, I would stain to return along the way ^ ^





    link to video:

    http://www.youtube.com/watch?v=Ut2RX4FiJFY

    the project site: http://www.naphelia.com
    facebook: http://www.facebook.com/pages/Naphelia/103691169717341?sk=wall

    Thank you for your feedback, see you soon!
     
  11. BusterBlader

    BusterBlader

    Joined:
    Apr 23, 2012
    Posts:
    79
    Great Game :D It's like a Topdown Dead Space ^^ The Character is very cool ;)
     
  12. Marrt

    Marrt

    Joined:
    Feb 7, 2012
    Posts:
    612
    Nice, with that greater zoomlevel the fixed camera is absolutely ok, gives you the right overview against enemys from behind, forget my input
     
  13. sp00ks222

    sp00ks222

    Joined:
    May 12, 2011
    Posts:
    37
    that looks really nice! I found level design a much longer process than I'd imagine. Do you have any tips/shortcuts/advice, now that you finished a large part of it?
     
  14. Aiursrage2k

    Aiursrage2k

    Joined:
    Nov 1, 2009
    Posts:
    4,835
    Man I love this game will definitely buy.

    Killed all the monsters so I guess thats it for now. I dont like the moving space texture, it seems like it needs more work
     
    Last edited: May 9, 2012
  15. joel

    joel

    Joined:
    Jun 12, 2010
    Posts:
    117
  16. Loic-Joint

    Loic-Joint

    Joined:
    Feb 23, 2012
    Posts:
    45
    thank you for your answers! And forgiveness for my response time, too much work.

    BusterBlader: thank you! Dead Space is one of my favorite games;)

    MARRT: thank you! is noted for the zoom level;)

    sp00ks: yes several important things:
    - Worked as much as possible on paper before any
    - How many tests during the development level, does not include everything the first time.
    - Be very, very organized! This is not to be the most important, this level contains hundreds of objects, you get lost fast!
    - Have a good PC to endure the entire level.
    - Have patience! ;)

    aiursrage2k: thank you! It is noted for the space ^ ^

    joel: thank you, I have not coded with any Playmaker;)


    Project News;

    I am pleased to present the first trailer of Xenoid Maze!

    The game is currently 30% of its development, the core is in final stage and I will make the level design of the next 12 levels. They each offer a different world as the player progresses in the ghost ship.

    I take this opportunity to present audio tools I used for the first time and with which the music was performed for the trailer. They will serve for the definitive game!

    Also small note on the updates. The work on the game advancing faster, I'll make a posting news every week!

    See you soon for more!








    web site :
    www.naphelia.com

    facebook :
    http://www.facebook.com/pages/Naphelia-US/420600331299977

    tweeter :
    https://twitter.com/#!/NapheliaGames

    IndieDB :
    http://www.indiedb.com/games/xenoid-maze
     
    Last edited: May 15, 2012
  17. Loic-Joint

    Loic-Joint

    Joined:
    Feb 23, 2012
    Posts:
    45




    Many tests were made ​​in an attempt to improve the game but the big news of the week the music of the game, each level will have a dozen small pieces of music composed in connection with the ambiance of the place.

    Here's a video demonstration of the first minutes of the game illustrated by three songs.

    http://www.youtube.com/watch?v=czHrEux-Bvs&feature=player_embedded

    Finally, do not hesitate to financially support the development of the game:

    A big thank you for your support and see you soon!

    http://www.kisskissbankbank.com/xenoid-maze--2
     
  18. Alex-Chouls

    Alex-Chouls

    Joined:
    Mar 24, 2009
    Posts:
    2,613
    Looking and sounding great! I'd love to feature this on the Playmaker Showcase, with some screenshots of the FSMs used... please email me if you're interested :)
     
  19. Loic-Joint

    Loic-Joint

    Joined:
    Feb 23, 2012
    Posts:
    45
    thank you! I would be happy, I will contact by mail for the rest ^ ^
     
    Last edited: May 30, 2012
  20. Loic-Joint

    Loic-Joint

    Joined:
    Feb 23, 2012
    Posts:
    45


    It is with pride that I announce that XENOID MAZE has been selected to figured in the promotional showcase section of Playmaker! XENOID MAZE is indeed developed with this software which is an extension Unity3D. I take this opportunity to introduce you to this amazing tool:

    Visit the Unity Playmaker website
    http://www.hutonggames.com/

    I also take this news to remind you that there are still a few days to give a little financial boost for the development of the game, so do not hesitate!

    Visit the XENOID MAZE page on kisskissbankbank
    http://www.kisskissbankbank.com/xenoid-maze--2
     
  21. Loic-Joint

    Loic-Joint

    Joined:
    Feb 23, 2012
    Posts:
    45


    Now you can test XENOID MAZE in BETA version! This BETA includes the first level of the game, many elements are still perfectible and I count on you to give me your opinion or your feedback on this version.

    Download the BETA 0.1 - application version
    (commended, configurable quality and more fluidity)
    http://www.naphelia.com/net/XENOIDMAZE/XENOID_MAZE_BETA01.zip

    Download the BETA 0.1 - browser version
    (no installation, Just a click!)
    http://www.naphelia.com/net/XENOIDMAZE/XENOID_MAZE_BETA01WEB/WebPlayer/WebPlayer.html
     
  22. Loic-Joint

    Loic-Joint

    Joined:
    Feb 23, 2012
    Posts:
    45
    you've surely noticed, news on the development of Maze Xenoid are scarce this time. I'm in achieving the levels, so I will not say too much in order not spoil the game !

    Here are a small video of the level 2 of the game done on time or I work on level 3 which contains a little surprise that should appeal to fans of Metal Slug!