Returned to Unity after some time and been toying with Cinemachine a bit. Got a top-down 3d shooter (60 deg perspective) with the player aiming at the mouse. Added a virtual cinemachine cam for gameplay (not even sure if it was the right one to use), set it to follow and aim the player, adjusted some settings so that the camera doesn't rotate at all and I got a working camera. Now I want to make it slide towards/follow the mouse position (where I am aiming at) up to a point, like in many top-down shooter games and have a deadzone near the character to avoid small camera movements. Any idea if that's possible with cinemachine? Don't know where to start.